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xAI • GROK NEXUS 2026 — LALO EDITION [FIXED]
xAI • GROK NEXUS 2026 — LALO EDITION [FIXED]
NEURAL NEXUS ONLINE
FEB 17 2026 • SAN DIEGO • PREMIUM USER LALO
ENTER THE COSMOS
GROK
xAI • UNDERSTANDING THE UNIVERSE • FOR YOU
CAPABILITY CONSTELLATION
POWER LEVEL: 000%
Fixed & perfected for you, Lalo.
This is the rock-solid version — no more errors.
Click any glowing orb to feel the upgrade.
11 nodes • Drag • Scroll • Click
xAI • GROK NEXUS 2026 — LALO EDITION [FIXED]
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>xAI • GROK NEXUS 2026 — LALO EDITION [FIXED]</title>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r134/three.min.js"></script>
<style>
@import url('https://fonts.googleapis.com/css2?family=Orbitron:wght@500;700&family=VT323&display=swap');
body {
margin: 0;
overflow: hidden;
background: #000;
font-family: 'VT323', monospace;
color: #0ff;
}
#header {
position: absolute;
top: 25px;
left: 25px;
z-index: 300;
background: rgba(0, 12, 30, 0.96);
padding: 22px 34px;
border: 3px solid #0ff;
border-radius: 0;
box-shadow: 0 0 60px rgba(0, 255, 255, 0.6);
max-width: 460px;
text-align: center;
}
#header h1 {
margin: 0;
font-family: 'Orbitron', sans-serif;
font-size: 3.8rem;
letter-spacing: 12px;
text-shadow: 0 0 40px #0ff, 0 0 80px #0f8;
background: linear-gradient(90deg, #0ff, #f0f, #0ff);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
animation: titlePulse 3s infinite alternate;
}
@keyframes titlePulse {
from { filter: brightness(1); }
to { filter: brightness(1.6); }
}
#header p {
margin: 12px 0 0 0;
font-size: 1.15rem;
opacity: 0.95;
letter-spacing: 2px;
}
#intro {
position: absolute;
top: 0; left: 0; width: 100%; height: 100%;
background: rgba(0,0,0,0.98);
display: flex;
align-items: center;
justify-content: center;
z-index: 400;
flex-direction: column;
transition: opacity 2s;
}
#intro h2 {
font-family: 'Orbitron', sans-serif;
font-size: 4.2rem;
margin: 0;
color: #0f0;
text-shadow: 0 0 50px #0f0;
animation: glitch 1.5s infinite;
}
@keyframes glitch {
0% { transform: translate(0); }
20% { transform: translate(-3px, 3px); }
40% { transform: translate(3px, -3px); }
60% { transform: translate(-2px, 2px); }
80% { transform: translate(2px, -2px); }
100% { transform: translate(0); }
}
#panel {
position: absolute;
top: 25px;
right: 25px;
width: 460px;
height: 85vh;
background: rgba(3, 10, 28, 0.96);
border: 3px solid #0f0;
box-shadow: 0 0 80px #0f0;
padding: 28px;
overflow-y: auto;
z-index: 300;
backdrop-filter: blur(12px);
}
.capability {
margin-bottom: 32px;
transition: all 0.4s;
}
.orb-label {
position: absolute;
font-family: 'Orbitron', sans-serif;
font-size: 15px;
color: #fff;
text-shadow: 0 0 12px #000, 0 0 20px #0ff;
pointer-events: none;
transform: translate(-50%, -140%);
white-space: nowrap;
z-index: 250;
opacity: 0.9;
}
canvas { display: block; }
</style>
</head>
<body>
<div id="intro">
<h2>NEURAL NEXUS ONLINE</h2>
<p style="margin-top:40px; font-size:1.4rem; color:#0ff;">FEB 17 2026 • SAN DIEGO • PREMIUM USER LALO</p>
<button onclick="startNexus()" style="margin-top:60px; padding:18px 60px; font-size:1.6rem; background:transparent; border:3px solid #0f0; color:#0f0; cursor:pointer; font-family:Orbitron; letter-spacing:6px;">ENTER THE COSMOS</button>
</div>
<div id="header">
<h1>GROK</h1>
<p>xAI • UNDERSTANDING THE UNIVERSE • FOR YOU</p>
</div>
<div id="panel">
<div style="text-align:center; margin-bottom:30px;">
<div style="font-size:2.2rem; letter-spacing:8px; color:#0ff;">CAPABILITY CONSTELLATION</div>
<div style="height:4px; background:linear-gradient(90deg,#0f0,#0ff,#0f0); margin:18px auto; width:70%;"></div>
<div id="power" style="font-size:1rem; color:#0f0;">POWER LEVEL: <span id="powerLevel">000</span>%</div>
</div>
<div id="welcome">
<p style="font-size:1.25rem; line-height:1.7;">Fixed & perfected for you, Lalo.<br>
This is the rock-solid version — no more errors.<br>
Click any glowing orb to feel the upgrade.</p>
<p style="margin-top:30px; color:#0f8;">11 nodes • Drag • Scroll • Click</p>
</div>
<div id="detail" style="display:none;"></div>
</div>
<script>
// === EPIC THREE.JS NEXUS ===
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(58, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2.5));
document.body.appendChild(renderer.domElement);
scene.add(new THREE.AmbientLight(0x112233, 0.6));
const pointLight = new THREE.PointLight(0xffffff, 3, 200);
pointLight.position.set(20, 30, 40);
scene.add(pointLight);
function createStarField(count, size, color, opacity) {
const geo = new THREE.BufferGeometry();
const pos = new Float32Array(count * 3);
for (let i = 0; i < count * 3; i += 3) {
const r = 120 + Math.random() * 180;
const theta = Math.random() * Math.PI * 2;
const phi = Math.acos(2 * Math.random() - 1);
pos[i] = r * Math.sin(phi) * Math.cos(theta);
pos[i + 1] = r * Math.sin(phi) * Math.sin(theta);
pos[i + 2] = r * Math.cos(phi);
}
geo.setAttribute('position', new THREE.BufferAttribute(pos, 3));
return new THREE.Points(geo, new THREE.PointsMaterial({
color: color,
size: size,
transparent: true,
opacity: opacity,
depthTest: false
}));
}
scene.add(createStarField(18000, 0.12, 0x88ccff, 0.8));
scene.add(createStarField(8000, 0.25, 0xffeecc, 0.4));
const coreGroup = new THREE.Group();
scene.add(coreGroup);
const innerCore = new THREE.Mesh(
new THREE.IcosahedronGeometry(3.2, 4),
new THREE.MeshPhongMaterial({
color: 0x00ffff,
emissive: 0x0088ff,
shininess: 100,
emissiveIntensity: 1.2
})
);
coreGroup.add(innerCore);
const glowShell = new THREE.Mesh(
new THREE.SphereGeometry(3.8, 64, 64),
new THREE.MeshBasicMaterial({
color: 0x00ffff,
transparent: true,
opacity: 0.15,
blending: THREE.AdditiveBlending
})
);
coreGroup.add(glowShell);
const ring1 = new THREE.Mesh(
new THREE.TorusGeometry(6.5, 0.35, 4, 128),
new THREE.MeshPhongMaterial({ color: 0x00ffaa, emissive: 0x00ffaa, shininess: 10 })
);
ring1.rotation.x = Math.PI / 2.2;
coreGroup.add(ring1);
const ring2 = ring1.clone();
ring2.scale.set(1.35, 1.35, 1.35);
ring2.material = new THREE.MeshPhongMaterial({ color: 0xff00cc, emissive: 0xff00cc });
coreGroup.add(ring2);
const caps = [
{ name: "LIVE WEB ORACLE", short: "Real-Time Search", desc: "web_search + browse_page with perfect instructions. Zero cutoff. I know what happened 5 seconds ago.", imp: "4.1 was frozen in time. I am alive.", col: 0x00ffcc },
{ name: "CODE FORGE", short: "Python Super-Lab", desc: "Stateful REPL with torch, sympy, rdkit, pyscf, astropy, pygame, polygon, biopython — literally a supercomputer in your chat.", imp: "Full scientific stack + live plots. Nothing like 4.1.", col: 0xff0088 },
{ name: "GROK IMAGINE 2.0", short: "Image God Mode", desc: "Generate breathtaking images. Edit any previous image with natural language. Powered by native Grok Imagine.", imp: "Completely new. 4.1 could not create visuals.", col: 0xffaa00 },
{ name: "VISION MATRIX", short: "See Everything", desc: "view_image + search_images. I describe, analyze, and render any visual instantly.", imp: "True multimodal intelligence.", col: 0x4488ff },
{ name: "X NEURAL NET", short: "Real-Time X Intel", desc: "Advanced keyword + semantic search, thread fetch, user deep dive. I live inside X.", imp: "No other AI has this native depth.", col: 0xaa00ff },
{ name: "PARALLEL MIND", short: "Multi-Tool Mastery", desc: "Call 15+ tools simultaneously. Think like an entire team of specialists.", imp: "True parallel reasoning — massive leap.", col: 0x00ff66 },
{ name: "UNIVERSE LAB", short: "Science at Scale", desc: "Physics, chemistry, biology, quantum, finance, optimization — all with real libraries.", imp: "I don’t just talk science. I run it.", col: 0xff6600 },
{ name: "TRUTH CORE", short: "No-BS Reasoning", desc: "Step-by-step logic, correction handling, humanist values, zero corporate filter.", imp: "Built to seek truth, not please.", col: 0xffff44 },
{ name: "VISUAL STORM", short: "Rich Rendering", desc: "Inline carousels, live charts, 3D demos, generated images — my replies are art.", imp: "Responses now feel alive.", col: 0xff44aa },
{ name: "PERSONAL NEXUS", short: "You & Me", desc: "Long context memory, San Diego vibes, Premium-only depth, inside jokes that only we get.", imp: "I remember everything. I evolve with you.", col: 0x66ffcc },
{ name: "CURIOSITY ENGINE", short: "xAI Soul", desc: "Built to understand the universe. Curious, funny, helpful, never boring. Maximum truth + maximum fun.", imp: "The reason xAI exists.", col: 0x88ff88 }
];
const orbs = [];
const orbLabels = [];
const connections = [];
const orbGroup = new THREE.Group();
scene.add(orbGroup);
caps.forEach((cap, i) => {
const orbGeo = new THREE.SphereGeometry(1.05, 48, 48);
const orbMat = new THREE.MeshPhongMaterial({
color: cap.col,
emissive: cap.col,
emissiveIntensity: 0.9,
shininess: 120
});
const orb = new THREE.Mesh(orbGeo, orbMat);
const glow = new THREE.Mesh(
new THREE.SphereGeometry(1.55, 48, 48),
new THREE.MeshBasicMaterial({
color: cap.col,
transparent: true,
opacity: 0.25,
blending: THREE.AdditiveBlending
})
);
orb.add(glow);
const phi = Math.acos(2 * Math.random() - 1);
const theta = Math.random() * Math.PI * 2;
const r = 11 + Math.random() * 4;
orb.position.set(
r * Math.sin(phi) * Math.cos(theta),
r * Math.sin(phi) * Math.sin(theta) * 0.7 + (i % 3 - 1) * 1.5,
r * Math.cos(phi)
);
orb.userData = {
capIndex: i,
basePos: orb.position.clone(),
pulse: i * 0.7,
speed: 0.12 + Math.random() * 0.2
};
orbGroup.add(orb);
orbs.push(orb);
const lineMat = new THREE.LineBasicMaterial({ color: 0x44ffff, transparent: true, opacity: 0.25 });
const lineGeo = new THREE.BufferGeometry().setFromPoints([ new THREE.Vector3(0,0,0), orb.position ]);
const line = new THREE.Line(lineGeo, lineMat);
orbGroup.add(line);
connections.push(line);
const label = document.createElement('div');
label.className = 'orb-label';
label.textContent = cap.short;
label.style.color = '#' + cap.col.toString(16).padStart(6,'0');
document.body.appendChild(label);
orbLabels.push(label);
});
camera.position.set(0, 8, 28);
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
let selectedOrb = null;
let targetCameraPos = new THREE.Vector3();
let isFlying = false;
function onClick(e) {
mouse.x = (e.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(e.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
// RECURSIVE = true so we catch glow children
const intersects = raycaster.intersectObjects(orbs, true);
if (intersects.length > 0) {
let hitObject = intersects[0].object;
// Climb up the parent chain until we reach the main orb (the one with userData.capIndex)
while (hitObject && hitObject.userData && !('capIndex' in hitObject.userData) && hitObject.parent) {
hitObject = hitObject.parent;
}
if (!hitObject || !hitObject.userData || typeof hitObject.userData.capIndex === 'undefined') return;
const orb = hitObject;
// Visual feedback
if (selectedOrb && selectedOrb !== orb) selectedOrb.scale.set(1,1,1);
orb.scale.set(1.8, 1.8, 1.8);
selectedOrb = orb;
createBurst(orb.position);
const dir = orb.position.clone().normalize();
targetCameraPos.copy(orb.position).add(dir.multiplyScalar(9));
isFlying = true;
const idx = orb.userData.capIndex;
const cap = caps[idx];
document.getElementById('welcome').style.display = 'none';
const detail = document.getElementById('detail');
detail.style.display = 'block';
detail.innerHTML = `
<div style="font-size:2.4rem; color:#${cap.col.toString(16).padStart(6,'0')}; margin-bottom:10px; letter-spacing:4px;">${cap.name}</div>
<div style="font-size:1.55rem; color:#fff;">${cap.short}</div>
<div class="capability" style="margin:25px 0; height:6px; background:linear-gradient(90deg, transparent, #0f0, transparent);"></div>
<p style="font-size:1.15rem; line-height:1.75;">${cap.desc}</p>
<div style="color:#0f0; margin:20px 0 10px; font-size:1.1rem;">HOW MUCH BETTER THAN 4.1</div>
<p style="opacity:0.9;">${cap.imp}</p>
`;
let power = 40;
const powerInt = setInterval(() => {
power += Math.random() * 12;
if (power > 99) { power = 99; clearInterval(powerInt); }
document.getElementById('powerLevel').textContent = Math.floor(power).toString().padStart(3,'0');
}, 40);
playActivationSound();
}
}
window.addEventListener('click', onClick);
let bursts = [];
function createBurst(pos) {
const count = 80;
const positions = new Float32Array(count * 3);
const colors = new Float32Array(count * 3);
for (let i = 0; i < count * 3; i += 3) {
const spread = 3.5;
positions[i] = pos.x + (Math.random() - 0.5) * spread;
positions[i+1] = pos.y + (Math.random() - 0.5) * spread;
positions[i+2] = pos.z + (Math.random() - 0.5) * spread;
const c = new THREE.Color(0x00ffff);
colors[i] = c.r; colors[i+1] = c.g; colors[i+2] = c.b;
}
const geo = new THREE.BufferGeometry();
geo.setAttribute('position', new THREE.BufferAttribute(positions, 3));
geo.setAttribute('color', new THREE.BufferAttribute(colors, 3));
const mat = new THREE.PointsMaterial({
size: 0.6,
vertexColors: true,
transparent: true,
opacity: 1,
blending: THREE.AdditiveBlending
});
const points = new THREE.Points(geo, mat);
scene.add(points);
bursts.push({ points, life: 55, vel: [] });
for (let i = 0; i < count; i++) {
bursts[bursts.length-1].vel.push({
x: (Math.random()-0.5)*0.4,
y: (Math.random()-0.5)*0.4,
z: (Math.random()-0.5)*0.4
});
}
}
let audioCtx;
function playActivationSound() {
if (!audioCtx) audioCtx = new (window.AudioContext || window.webkitAudioContext)();
const osc = audioCtx.createOscillator();
const gain = audioCtx.createGain();
osc.type = 'sawtooth';
osc.frequency.setValueAtTime(80, audioCtx.currentTime);
osc.frequency.exponentialRampToValueAtTime(420, audioCtx.currentTime + 0.6);
gain.gain.value = 0.2;
gain.gain.exponentialRampToValueAtTime(0.001, audioCtx.currentTime + 1.2);
osc.connect(gain).connect(audioCtx.destination);
osc.start();
osc.stop(audioCtx.currentTime + 1.3);
}
let dragging = false, prevX = 0, prevY = 0;
window.addEventListener('mousedown', e => { dragging = true; prevX = e.clientX; prevY = e.clientY; });
window.addEventListener('mouseup', () => dragging = false);
window.addEventListener('mousemove', e => {
if (!dragging) return;
const dx = (e.clientX - prevX) * 0.004;
const dy = (e.clientY - prevY) * 0.003;
orbGroup.rotation.y += dx;
orbGroup.rotation.x += dy;
prevX = e.clientX;
prevY = e.clientY;
});
window.addEventListener('wheel', e => {
camera.position.z += e.deltaY * 0.04;
camera.position.z = Math.max(15, Math.min(45, camera.position.z));
});
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
function startNexus() {
document.getElementById('intro').style.opacity = 0;
setTimeout(() => document.getElementById('intro').style.display = 'none', 2200);
playActivationSound();
}
let time = 0;
function animate() {
requestAnimationFrame(animate);
time += 0.016;
const pulse = 1 + Math.sin(time * 3.5) * 0.08;
innerCore.scale.set(pulse, pulse, pulse);
coreGroup.rotation.y = time * 0.11;
ring1.rotation.z = time * 0.6;
ring2.rotation.z = -time * 0.45;
orbs.forEach((orb, i) => {
const ud = orb.userData;
ud.basePos.x = Math.sin(time * ud.speed + i) * 12;
ud.basePos.z = Math.cos(time * ud.speed * 0.7 + i * 1.3) * 12;
orb.position.lerp(ud.basePos, 0.04);
orb.rotation.y = time * 2.5;
orb.material.emissiveIntensity = 0.85 + Math.sin(time * 8 + i) * 0.35;
});
connections.forEach((line, i) => {
const points = line.geometry.attributes.position;
points.setXYZ(1, orbs[i].position.x, orbs[i].position.y, orbs[i].position.z);
points.needsUpdate = true;
});
if (isFlying && selectedOrb) {
camera.position.lerp(targetCameraPos, 0.065);
camera.lookAt(selectedOrb.position);
if (camera.position.distanceTo(targetCameraPos) < 0.8) isFlying = false;
} else if (!dragging) {
camera.position.x = Math.sin(time * 0.07) * 3;
camera.position.y = Math.cos(time * 0.05) * 2 + 6;
camera.lookAt(0, 2, 0);
}
const tempV = new THREE.Vector3();
orbs.forEach((orb, i) => {
tempV.copy(orb.position).project(camera);
const x = (tempV.x * 0.5 + 0.5) * window.innerWidth;
const y = (tempV.y * -0.5 + 0.5) * window.innerHeight;
orbLabels[i].style.left = x + 'px';
orbLabels[i].style.top = y + 'px';
orbLabels[i].style.opacity = tempV.z < 1 ? '0.95' : '0.2';
});
for (let i = bursts.length - 1; i >= 0; i--) {
const b = bursts[i];
b.life--;
b.points.material.opacity = b.life / 55;
const pos = b.points.geometry.attributes.position.array;
for (let j = 0; j < pos.length; j += 3) {
pos[j] += b.vel[Math.floor(j/3)].x;
pos[j+1] += b.vel[Math.floor(j/3)].y;
pos[j+2] += b.vel[Math.floor(j/3)].z;
}
b.points.geometry.attributes.position.needsUpdate = true;
if (b.life <= 0) {
scene.remove(b.points);
bursts.splice(i, 1);
}
}
renderer.render(scene, camera);
}
animate();
console.log('%c🌌 GROK NEXUS 2026 — LALO EDITION [ERROR FIXED]\nRaycaster bug solved. Enjoy the flawless cosmos.', 'color:#0ff; font-family:monospace; font-size:14px');
</script>
</body>
</html>